加勒比久久综合,国产精品伦一区二区,66精品视频在线观看,一区二区电影

合肥生活安徽新聞合肥交通合肥房產(chǎn)生活服務(wù)合肥教育合肥招聘合肥旅游文化藝術(shù)合肥美食合肥地圖合肥社保合肥醫(yī)院企業(yè)服務(wù)合肥法律

代做 F28HSM、代寫 C++語言程序
代做 F28HSM、代寫 C++語言程序

時間:2025-04-13  來源:合肥網(wǎng)hfw.cc  作者:hfw.cc 我要糾錯



F28HS: Hardware-Software Interface CW2: Systems Programming (60%) v1.0 2024/25
 Assessed Coursework 2 — Systems Programming
1 Overview
The aim of this coursework is to develop a simple, systems-level application in C and ARM Assembler, running on a Raspberry Pi with attached devices.
The learning objective of this coursework is for students to obtain detailed understanding of the interaction beween embedded hardware and external devices, in order to control this interaction in low-level code. The programming skills will cover detailed resource management and time sensitive operations. Design choices regarding languages, tools, and libraries chosen for the implementation need to be justified in the accompanying report. This coursework will develop personal abilities in articulating system-level operations and identifying performance implications of given systems through the written report that should accompany the complete implementation.
The report needs to critically reflect on the software development process for (embedded) systems programming contrast it to main stream programming, and comment on performance-relevant design choices as well as impact on resource consumption.
This CW should be done in pairs, using group-sets in Canvas. Team up with a fellow student on the course and sign-up to one group on Canvas under People -> Group.
2 Lab Environment
Hardware environment: As hardware platform, a Raspberry Pi 2, 3 or 4 (not 5) with the starter kit introduced in the course should be used. For Edinburgh students, you can get these by email ap- pointment from “Hurt, Adrian” <A.C.Hurt@hw.ac.uk>. The Raspberry Pi can be directly connected to the machines in the Linux Lab (EM 2.50) using a KVM switch. See the Lecture slides (“Course Overview”) and the technical HOWTOs (Canvas) on this topic. You can then use the keyboard and mouse for input and the monitor for output and work as if on a standard Linux machine.
Software environment: The SD card that is part of the starter kit uses Raspberry OS (32-bit) as Linux-based operating system. It is recommended that you stick to this version, although there might be a more recent version of Raspbian available. If you are installing Raspberry Pi OS yourself, make sure that you are using the 32-bit version, otherwise assembler code will not work as expected.
For developing the code you should use the standard GNU toolchain (gcc, as, ld) that comes with the version of Raspbian that is installed on the SD card. It is strongly recommended that you use the GNU debugger (gdb) for debugging your code. To check for and debug memory errors, we recommend that you use GCC’s Address Sanitizer. See the Lecture slides in the Programming Languages track of the course.
3 Embedded Systems Programming: Master Mind Application
In this assignment, you are required to implement a simple instance of the MasterMind board-game, us- ing C and ARM assembler as implementation language. The application needs to run on an Raspberry Pi 2, 3 or 4 (not 5), with the following attached devices: two LEDs, a button, and an LCD (with attached
   This coursework specification, and the example code provided during the course, is Copyright 2025 Heriot-Watt University. Distributing this coursework specification or your solution to it outside the univer- sity is academic misconduct and a violation of copyright law.
 Deadline: see Canvas module

F28HS: Hardware-Software Interface CW2: Systems Programming (60%) v1.0 2024/25 potentiometer for controlling contrast). The devices should be connected to the RPi via a breadboard,
using the RPi kit that was handed out early in the course.
Application: MasterMind is a two player game between a codekeeper and a codebreaker. Before the game, a sequence length of N and a number of C colours for an arbitrary number of pegs are fixed. Then the codekeeper selects N coloured pegs and places them into a sequence of N slots. This (hidden) sequence comprises the code that should be broken. In turns, the codebreaker tries to guess the hidden sequence, by composing a sequence of N coloured pegs, choosing from the C colours. In each turn the codekeeper answers by stating how many pegs in the guess sequence are both of the right colour and at the right position, and how many pegs are of the right colour but not in the right position. The codebreaker uses this information in order to refine their guess in the next round. The game is over when the codebreaker successfully guesses the code, or if a fixed number of turns has been played. For details see this MasterMind Wikipedia page. If you can’t access Wikipedia, use this local copy of the Wikipedia page. (Creative Commons 4.0. Source: Wikipedia)
Below is a sample sequence of moves (R red, G green, B blue) for the board-game:
 Secret:  R  G  G
================
Guess1:  B  R  G
Answ1:
Guess2:  R  B  G
Answ2:
Guess3:  R  G  G
Answ3:
11 20 3 0
Game finished in 3 moves.
This is the sample sequence of input (IN) and output (OUT) operations in the running application when picking the Secret, followed by the first Guess1 and the first Answ1, corresponding to the example above. This uses an encoding of 1 for R (red), 2 for G (green) and 3 for B (blue). Press 1 means, press the button once, Green Blink 1 means blink the green LED once etc; // starts a comment for this example and is not part of the input/output):
OUT: Secret:  1  2  2   // show secret
IN:  <Press 3> <Pause>  // first input
OUT: <Red Blink>        // first input accepted
OUT: <Green Blink 3>    // echo the input value
IN:  <Press 1> <Pause>  // second input
OUT: <Red Blink>        // second input accepted
OUT: <Green Blink 1>    // echo the input value
IN:  <Press 2> <pause>  // third input
OUT: <Red Blink>
OUT: <Green Blink 2>
OUT: <Red Blink 2>
OUT: <Green Blink 1>
OUT: <Red Blink 1>
OUT: <Green Blink 1>
OUT: <Red Blink 3>
...
// third input accepted
// echo the input value
// input completed
// first no. in answer (exact matches)
// separator
// second no. in answer (contained matches)
// next round starts
// next round
Deadline: see Canvas module

F28HS: Hardware-Software Interface CW2: Systems Programming (60%) v1.0 2024/25
 Coding: The application should be developed on the Raspberry Pi 2, 3 or 4 (not 5), using the device configuration below, with inlined ARM assembler code to directly control the attached devices through GPIO connections. No external libraries for programming the devices should be used in the final ap- plication. It is recommended to encode the C colours as numbers from 1 to C, and to display the sequence of pegs as a sequence of numbers. To test the application, a setting of 3 colours (C=3) and a sequence length of 3 should be used (N=3). In a “debug” mode the program should print the secret sequence at the beginning, so that the answers given can be checked, and each entered sequence (the guess) with the corresponding answer (as 2 numbers).
Wiring/Devices: Two LEDs should be used as output devices: one (green) LED for data, and another (red) LED for control information (e.g. to separate parts of the input and to start a new round). The green data LED (right) should be connected to the RPi using GPIO pin 26. The red control LED (left) should be connected to the RPi using GPIO pin 5. A button should be used as input device. It should be connected to GPIO pin 19. An LCD should be used as an additional output device. It should be connected as follows:
 LCD 1 2 3 4 (RS) 5 (RW) 6 (EN) 7 8
GPIO (GND) (3v Power) (Potentiometer) 25 (GND) 24 (unused) (unused)
LCD 9 10 11 (DATA4) 12 (DATA5) 13 (DATA6) 14 (DATA7) 15 (LED+) 16 (LED-)
GPIO (unused) (unused) 23 10 27 22 (3v Power) (GND)
  This means that the 4 data connections to the LCD display are connected to these 4 GPIO pins on the RPi: 23, 10, 27, 22. All devices should be connected to the RPi using a breadboard. Below is a Fritzing diagram that visualises the entire wiring: Note that the middle pin of the potentiometer needs to be wired to LCD 3, and the other 2 legs to ground and power as shown in this version. Also, use the 3.3V and not the 5V power GPIO pin from the RPi to be on the safe side.. You can connect the RPi GPIO pins directly to the LCD pins, or plug the LCD directly into the breadboard, but it’s usally easier to use a breadboard as shown.
Deadline: see Canvas module

F28HS: Hardware-Software Interface CW2: Systems Programming (60%) v1.0 2024/25
  LCD: Follow the information in the diagram above. To get a closer look at the wiring, you can (but don’t have to) download the project file of the above Fritzing diagram application here. You can view it using the Fritzing diagram application. Follow this FAQ on how to download and install the Fritzing diagram application. The main advantage of viewing the diagram inside the application is that you can zoom in to examine the wiring, and you get info on the pin numbers when you hover the mouse over them. All this is optional, and can work just with the diagram above, and the pin numbers shown in the diagram.
Sample code for the control of LED, button and LCD can be found on the sample sources sec- tion of the Course Information page for F28HS. Note that the low-level operations of setting the mode of a pin, writing to an LED or LCD, and reading from a button need to be encoded in ARM Assembler. Prototypes for these functions digitalWrite, pinMode, writeLED, readButton, waitForButton, are given in the file lcdBinary.c in the gitlab repo, and the code for these func- tions needs to be completed. The matching function also needs to be implemented in ARM As- sembler, and the code in file mm-matches.s needs to be completed (see below). It’s recommended, though, that you first develop a pure C implementation, and then replace the C functions for the above operations with ARM Assembler functions. The rest can be done in C, and you can draw on the sample code to build the functionality of the application.
It is strongly recommended that you do the lab sheets for LED, LCD and button control, before starting the CW. However, you may have to adapt the wiring used in the lab-sheets to the one prescribed in the CW spec.
Deadline: see Canvas module

F28HS: Hardware-Software Interface CW2: Systems Programming (60%) v1.0 2024/25
 Game functionality in C: The game logic of the application (written in C) must provide the following functionality, with the application acting as codekeeper (i.e. generating a random, hidden sequence and answering) and the user as code breaker (i.e. entering guess sequences) (see the sample sequence above):
1. Greeting: At start the RPi should show a personalised greeting, based on the first team members’ family name: have the RPi blink one red for every consonant and 1 green for every vowel in your surname (first 5 letters only). For example, for the surname “Smith” expect this sequence of LED blinks (at each time only one colour should be on): red, red, green, red, red
2. Theapplicationproceedsinroundsofguessesandanswers,asinthesamplefortheboardgame.
3. In each round the player enters a sequence of numbers.
4. A number is entered using the button as an input device. Each number is entered as the number of button presses, i.e. press twice for an input of two etc.
5. A fixed time-out should be used to separate the input of successive numbers. Use timers (either on C or Assembler level), as introduced in the lectures.
6. The red control LED should blink once to acknowledge input of a number.
7. Then the green data LED should repeat the input number by blinking as many times as the button has been pressed.
8. Repeat this sequence of button-input and LED-echo for each element of the input sequence.
9. Once all values have been entered and echoed, the red control LED should blink two times to indicate the end of the input.
10. As an answer to the guess sequence, the application has to calculate the numbers of exact matches (same colour and location) and approximate matches (same colour but different loca- tion).
11. To communicate the answer, the green data LED should first blink the number of exact matches. Then, as a separator, the red control LED should blink once. Finally, the green data LED should blink the number of approximate matches.
12. Finally, the red control LED should blink three times to indicate the start of a new round.
13. If the hidden sequence has been guessed successfully, the green LED should blink three times while the red LED is turned on, otherwise the application should enter the next turn.
14. When an LCD is connected, the output of exact and approximate matches should additionally be displayed as two separate numbers on an 16x2 LCD display (see below).
15. On successful finish, a message “SUCCESS” should be printed on the LCD, followed by the number of attempts required.
Note: The Raspberry Pi should act as codekeeper, so needs to generate a (secret) random se- quence and answer with the number of exact and approximate matches in the sequence above.
Deadline: see Canvas module

F28HS: Hardware-Software Interface CW2: Systems Programming (60%) v1.0 2024/25 Command-line usage: The application shall provide a command-line interface to test its functionality
in an automated way, like this:
  ./cw2 [-v] [-d] [-u <seq1> <seq2>] [-s <secret sequence>]
If run without any options, the program should show the behaviour specified above. If run with the -d option it should run in debug mode, and show the secret sequence, the guessed sequence and the answer, as shown in the example above. If run with the -s option, the <secret sequence> should be used as the sequence to guess (this is useful in combination with the -d option to debug the program). If run with the -u option, it should run a unit test on 2 input sequences, <seq1> and <seq2>, and print the number of exact and approximate matches, e.g.
  ./cw2 -u 123 321
should print (on the terminal, just for debugging)
 1 exact
 2 approximate
Matching function in ARM Assembler: The matching function for sequences, as described above should be implemented in ARM Assembler code and used in the C program for the game logic. An ARM Assembler sub-routine, matching ARM sub-routine calling conventions (AAPCS), should be implemented, either in a separate Assembler file or as inline Assembler, and be used from the C code to determine the number of exact and approximate matches as explained above. During development it’s recommended that you first develop a pure C implementation of the matching function, and to use this version in order to test the game logic of the program. Then, move on and replace the C function for the matching function with an ARM Assembler function.
GitLab repository: To start your project fork the following GitLab repository   , and then clone your forked copy onto a local machine. Ideally, do this directly on the Raspberry Pi. If you don’t have a network connection, clone onto a local machine and then transfer the files to the Raspberry Pi, using for example a USB stick. Remember, you can develop the C parts, including unit testing for the matching function, on any Linux machine, and the repo contains a CI script for automated unit testing, using the -u option. The GitLab repo contains template code with a suggested structure for the master mind C program in master-mind.c and for the ARM Assembler matching function in mm-matches.s. Check the comments in these two files as well as the top-level README.md file in the GitLab repository.
Testing: Use the unit testing provided in the templates for C and Assembler code, to test the matching function, and report the results (number of successful tests) in your report. Unit tests are triggered au- tomatically in the CI pipeline when you upload a new version to GitLab. Beyond this, test the game logic of the application by running the game (in debug mode, which shows the secret sequence at the begin- ning) with a given secret sequence (using the -s option) until you find the secret sequence. Add the sequence of interactions as screenshot or cut-and-paste text to the report. Also, run a unit-testing setup (using the -u option) with the sequences 121 and 313) and show the result: ./cw2 -u 121 313
       Deadline: see Canvas module

F28HS: Hardware-Software Interface CW2: Systems Programming (60%) v1.0 2024/25 4 Submission
You must submit the complete project files, containing the source code, the compiled cw2 executable, and the report (in .pdf format) as one .zip file. Submission is due through the Coursework 2 assign- ment on Canvas. Please check the assignment details on Canvas to see your submission deadline — different campuses may have different deadlines. The main executable driving the application should be called cw2, as discussed in “Command-line Usage” above. This coursework is worth 60% of the module’s mark (including 6% for the assessed lab).
The submitted coursework needs to be demonstrated, by both team members, in the lab slot of Week 12. Demonstration is mandatory and no marks will be awared to submissions that have not been demonstrated.
You are marked for the functionality of the application, but also for code quality and the discussion in the short report. The marking scheme for this project is attached. This project should be done in pairs. Following the submission, there might be selected demos for submissions that don’t sufficiently explain behaviour in the report.
Late Submission Policy
The standard penalty of -30% of the maximum available mark applies to late submissions. No submis-
sions will be accepted after 5 working days beyond the submission deadline.
5 Report Format
The report should have about 2 – 5 pages and needs to cover the following:
• A short problem specification
• The hardware specification and wiring that is used as hardware platform
• A short discussion of the code structure, specifying the functionality of the main functions.
• A discussion of performance-relevant design decisions, and implications on resource consump- tion.
• A list of functions directly accessing the hardware (for LEDs, Button, and LCD display) and which parts of the function use assembler and which use C
• The name and an interface discussion (what are the inputs, what is the output of the sub-routine) of the matching function implemented in ARM Assembler.
• An example set of output from the application running a complete game
• Asummary,coveringwhatwasachieved(andwhatnot),outstandingfeatures,andwhatyouhave learnt from this coursework
 Deadline: see Canvas module

F28HS: Hardware-Software Interface CW2: Systems Programming (60%) v1.0 Marking Scheme
2024/25
Marks
  Criteria
Meeting system requirements and functionality (as specified in Section 3) 38 Report Quality 8 Contents matching the structure in Section 5; discussion of program logic and of
the core functions, controlling the GPIO interface; summary of learning outcomes achieved.
The Application 8 Code quality (both C and ARM Assembler), clear function interfaces, sufficient comments.
Assessed Lab 6 The implementation of the “Traffic Lights” lab needs to be demo’ed in a lab slot.
Total marks 60
Generative AI Usage Policy
Our policy on the use of generative AI tools in F28HS is as follows:
            • Where English is not your first language you may use GenAI to translate the assessment instruc- tions or other relevant content. You may not use GenAI to translate your assessment answers - you must write them in English, as HW requires all work to be completed in English and to be your own work.
• No GenAI generated content is permitted in your assessment submission.
• You should ensure that any use of GenAI to support your assessment planning is identified in
your notes to ensure that you do not unintentionally use it in the assessment.
This covers your use of tools such as ChatGPT, GitHub Copilot and other “AI search” or “code comple- tion” tools. You must not use these tools to generate text or code for F28HS. We will report suspected use of generative AI as academic misconduct.
Deadline: see Canvas module

F28HS: Hardware-Software Interface CW2: Systems Programming (60%) v1.0 2024/25 Academic Misconduct
    Your attention is drawn to the university policy on academic misconduct and to the Contract Cheating Risk and Avoidance Guide (available on Canvas).
This is a pair project and you will have to identify the contributions of each group member in the report. Each group member needs to contribute a substantial implementation task to the project.
The code you submit must be the work of either of the two group members. If some text or code in the coursework has been taken from other sources (beyond the material provided for this course), you must give a clear reference to the source in comments in the code or the report. We cannot give any marks for work that is not your own.
Failure to clearly reference work that has been obtained from other sources, or copying the words or code of another student (other than the group members), is plagiarism.
Asking a third party to complete coursework on your behalf, and then submitting it as your own work, is contract cheating.
You must never give a copy of your coursework writing or code to another student (other than the group members), and you must always refuse any request from another student for a copy of your coursework. Sharing your coursework with another student (other than the group mem- bers) is collusion.
Suspected plagiarism, contract cheating or collusion will be referred to the School Discipline Committee for investigation. This will delay your feedback, and if you are found guilty of mis- conduct then it will result in a penalty such as voiding the course or being withdrawn from the university.
The use of AI generation and code completion tools is not acceptable.
So please don’t do any of the things above! If you have any concerns about potential academic misconduct, please ask your local course leader for guidance.
For details see the University’s academic misconduct policy.
  Deadline: see Canvas module

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp




 

掃一掃在手機打開當前頁
  • 上一篇:便捷花唄全國APP客服電話-便捷花唄24小時服務(wù)熱線
  • 下一篇:關(guān)于好運花強制下款及客服電話投訴高額利息等問題
  • 無相關(guān)信息
    合肥生活資訊

    合肥圖文信息
    2025年10月份更新拼多多改銷助手小象助手多多出評軟件
    2025年10月份更新拼多多改銷助手小象助手多
    有限元分析 CAE仿真分析服務(wù)-企業(yè)/產(chǎn)品研發(fā)/客戶要求/設(shè)計優(yōu)化
    有限元分析 CAE仿真分析服務(wù)-企業(yè)/產(chǎn)品研發(fā)
    急尋熱仿真分析?代做熱仿真服務(wù)+熱設(shè)計優(yōu)化
    急尋熱仿真分析?代做熱仿真服務(wù)+熱設(shè)計優(yōu)化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發(fā)動機性能
    挖掘機濾芯提升發(fā)動機性能
    海信羅馬假日洗衣機亮相AWE  復(fù)古美學與現(xiàn)代科技完美結(jié)合
    海信羅馬假日洗衣機亮相AWE 復(fù)古美學與現(xiàn)代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
  • 短信驗證碼 目錄網(wǎng) 排行網(wǎng)

    關(guān)于我們 | 打賞支持 | 廣告服務(wù) | 聯(lián)系我們 | 網(wǎng)站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網(wǎng) 版權(quán)所有
    ICP備06013414號-3 公安備 42010502001045

    999国产精品| 亚洲精品乱码| 91精品国产91久久综合| 久久人人爽人人爽人人片av不| 99视频一区| 欧美三级乱码| 国产精品地址| 日韩欧美视频| 欧美在线影院| 一区二区免费| 国产视频一区二区在线播放| 精精国产xxxx视频在线野外| 99热精品在线| 亚洲成人二区| heyzo欧美激情| 国产高清日韩| 精品亚洲a∨| 极品美女一区| 午夜一区在线| 国产精品99免费看| 欧美久久精品| 日韩成人精品在线| 欧美日韩亚洲一区| 成人黄色毛片| 日韩福利一区| 免费精品99久久国产综合精品| 欧美1区2区3区| 国产精品videossex| 日本一道高清一区二区三区| 老司机午夜精品| 亚洲精品伦理| 日韩欧美中字| 黄色在线免费观看网站| 亚洲欧美日本日韩| 亚洲欧美亚洲| 亚洲国产专区校园欧美| 中文字幕av一区二区三区人 | 国产日韩欧美中文在线| 国内精品嫩模av私拍在线观看| 成人四虎影院| 亚洲精品成a人ⅴ香蕉片| 吉吉日韩欧美| 国产不卡人人| 欧美激情偷拍自拍| 老**午夜毛片一区二区三区| 最新成人av网站| 亚洲经典自拍| 99热这里只有精品8| 伊人久久亚洲影院| 女人色偷偷aa久久天堂| 在线国产一区二区| 午夜电影亚洲| 99亚洲一区二区| 91久久国产| 自拍视频亚洲| 99国产成+人+综合+亚洲欧美| 欧美大片aaaa| 免费av一区二区三区四区| 老牛国内精品亚洲成av人片| 精品一二三区| 亚洲二区免费| 伊人久久亚洲美女图片| 国产婷婷精品| 久久久久久久欧美精品| 老妇喷水一区二区三区| 丝袜a∨在线一区二区三区不卡| 亚洲欧美高清| 成人美女视频| 日韩在线观看| 78精品国产综合久久香蕉| 日韩毛片网站| 欧美喷水视频| 日韩欧美久久| 精品资源在线| 天天射成人网| 国产精品久久久乱弄| 日韩系列欧美系列| 国产精品久久777777毛茸茸| 亚洲毛片视频| 日韩电影一区二区三区四区| 精品国产一区二区三区不卡蜜臂| 亚洲天堂偷拍| 免费日韩av片| 成人va天堂| 亚洲日本免费| 久久99精品久久久野外观看| 欧美视频亚洲视频| 久久中文字幕二区| 丝袜美腿亚洲一区| 国产一区二区高清在线| 最新亚洲国产| 一区二区三区免费在线看| 亚洲不卡av不卡一区二区| 免费日韩视频| 四虎精品在线观看| 国产成人精品999在线观看| 亚洲精品v亚洲精品v日韩精品| 国产一区二区三区自拍| 日韩中文字幕区一区有砖一区 | 亚洲网站在线| 欧美aaaaaaaaaaaa| 国产欧美日韩综合一区在线播放| 国产精品1区| 精品黄色一级片| 久久不射中文字幕| 欧美影视一区| 一区二区中文字幕在线观看| 欧美精品一卡| 日本少妇一区| 日韩电影不卡一区| 欧美日韩性在线观看| 手机精品视频在线观看| 日韩和欧美一区二区三区| 久久的色偷偷| 黄色av一区| 麻豆久久久久| 一区二区精彩视频| 午夜综合激情| 亚洲精品偷拍| 色88888久久久久久影院| 蜜桃久久av一区| 亚洲人妖在线| 久久精品国产清高在天天线| 97久久夜色精品国产| 欧美激情91| 精品一区亚洲| 亚洲国产伊人| 成人另类视频| 国产欧美一区二区三区精品酒店| 欧美日韩一区自拍| 欧美+亚洲+精品+三区| 欧美日韩五区| 国产精品一线| 91综合在线| 日韩精彩视频在线观看| 亚洲欧美日韩国产| 欧美黄色免费| 黄色亚洲免费| 久久这里只有精品一区二区| 亚洲第一精品影视| 久久国产人妖系列| 精品深夜福利视频| 精品视频在线一区二区在线| 亚洲无线观看| 天堂av中文在线观看| 亚洲视频分类| 蜜桃久久精品一区二区| 天堂av一区二区三区在线播放 | 日韩久久电影| 午夜日韩影院| 天堂av中文在线观看| 日韩最新av| 欧美成人黑人| 国产精品玖玖玖在线资源| 日韩在线观看| 国产成人高清精品免费5388| 欧美三级网站| 亚洲精品a区| 国产成人77亚洲精品www| 精品国产乱子伦一区二区| 欧美视频精品| 欧洲杯什么时候开赛| 国产精品九九| 久久亚洲风情| 久久国际精品| 日本成人在线网站| 亚洲大片在线| 91亚洲精品在看在线观看高清| 午夜亚洲性色福利视频| 久久av免费| 日韩欧美三级| 国产99精品| 国产美女视频一区二区| 99日韩精品| 日韩免费一级| 国产日韩欧美三级| 亚洲视频成人| 三级欧美日韩| 久久精品国产精品亚洲综合| 女生裸体视频一区二区三区| 精品一区二区三区免费看| 日韩理论视频| 亚洲夜间福利| 奇米色欧美一区二区三区| 免费福利视频一区二区三区| 香蕉人人精品| 国产日产精品_国产精品毛片| 中文字幕这里只有精品| 久久网站免费观看| 91久久青草| 欧美xxxhd| 欧美日韩国产高清电影| 日韩成人av影视| 久久精品久久综合| 蜜桃在线一区二区三区| 亚洲福利专区| 日本人妖一区二区| 日韩精品电影在线观看| 久久久久久自在自线| 亚洲福利专区|