加勒比久久综合,国产精品伦一区二区,66精品视频在线观看,一区二区电影

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

CHC5028代做、代寫C/C++設計編程
CHC5028代做、代寫C/C++設計編程

時間:2024-12-21  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



CHC5028 Software Development with
C/C++
Coursework
Important Dates
Week 10 (an available day in that week): Class test.
Week 12 (16/12/2024-20/12/2024): Project demonstration and viva assessment. Source 
codes file submission.
Background
“Text adventures”, now called “interactive fiction”, were among the first type of computer
game ever produced. These games have no graphics; the player reads the story of the
game in text, and decides what their character will do by typing commands at a prompt.
Although less popular now, text adventures are still played and created, and developed
into the original online RPGs (MUDs). You can play some sample modern text
adventures here:
Discworld MUD, BatMUD, 
These are playable online via a web browser. It is advisable to try out the games to get
an understanding of how the games behave.
For this coursework, you will be creating a simple game engine for a text adventure.
You are not required to write an actual adventure, only the back-end program code that
would support one. You will need to add some material to the program in order to test it,
but this may just be simple test material. You may add interesting descriptions or stories
to your program if you want to, but there are no marks for doing so.
You are provided with a CLion project containing a very simple game harness which
supports only two commands: going north (north or n), and quitting (quit). Extend it
by doing the exercises below. Note that the later exercises are less explicitly described
than the earlier ones, meaning that you must solve more problems yourself. This is
intentional.
The coursework is written to be built using gcc through CMake and CLion. It is not
recommended that you attempt to build it using Visual Studio or XCode.
Important: If you are building the sample coursework on a platform other than Windows, or 
on a machine which does not have the Windows API installed, you may get an error in the
file wordwrap.c. This file calls a Windows specific function to find thewidth of the console. If 
you get this error, remove the #include <windows.h> fromthe top of the file, and edit
the initWordWrap() function by deleting its contents andreplacing them with 
consoleWidth = 80; currentConsoleOffset = 0;. You can change 80 here to any
number that makes the output comfortably readable.
Task 1 (10% of the mark)
In the current system, you can only move North. Extend the engine to allow movement inall
four compass directions.
• Add properties to the Room class for storing east, south, and west exits. These
properties will need accessor methods.
• Add code to the gameLoop method to understand the commands east, south, andwest 
(and the abbreviations e, s and w) and to handle them in a similar way to north.
• Modify initRooms to create more rooms using the new exits to test yourcode.
• The rooms created should be constructed in a reasonable and logical relationship that 
makes the game playable and sensible.
Task 2 (15% of the mark)
A key part of most text adventure games is the ability to move objects around. Objects 
can be found in rooms and can be picked up and put down by the player. Add this 
capability to the game engine.
• Create a GameObject super class. It should contain at least a weight, and a
keyword (for the player to use when typing commands).
• Modify the Room class so that each Room includes a list of GameObjects in theroom.
• Create a derived class Weapon of GameOjbect class, the weight of each object of 
Weapon should be limited in a range of 5-10. It should contain a property named 
harm which should be limited in a range of 10-30. 
• Create a derived class Food of GameObject class, the weight of each object of Food
should be limited in a range of **5. It should contain a property named energy which 
should be limited in a range of **10. 
• Modify initRooms to create some GameObjects ((including food and weapon objects)
and put them in the rooms. Use this to test your program. (No marks are assigned 
specifically for this task, but without it, the ones following cannot be demonstrated.)
Task 3 (15% of the mark)
A key part of most text adventure games is the ability to fight with the NPC enemy. The 
NPC can be found in rooms and the player can fight with them. Add this capability to 
the game engine.
• Create a pure virtual EnemyObject class. It should contain at least a health, and a 
keyword (for the player to use when typing commands). It should contain a virtual 
method damage().
• Modify the Room class so that each Room includes a list of EnemyObject in theroom.
• Create a derived class Boss of EnemyObject class, the health of each object of 
Boss should be 100.
• Create a derived class Clowns of EnemyObject class, the health of each object of 
Clowns should be 30.
• Modify initRooms to create some EnemyObjects ((including boss and clowns 
objects) and put them in the rooms. Use this to test your program. (No marks are 
assigned specifically for this task, but without it, the ones following cannot be
demonstrated.)
• You need to consider different reasonable damage value for each different 
enemy objects’ damage() method.
Task 4 (5% of the mark)
• Modify the State class to include a representation of the player’s physical strength,
called strength, which is initiated as 100, and when strength goes to 0, the program 
shall be terminated. 
• Modify the Room::describe() method to print out the keywords of all theobjects in the 
room, formatted as nicely as possible.
Task 5 (30% of the mark)
• Modify the gameLoop method to pay attention to the second word of the commandthe
player enters, if there is one. The following commands can be used with the second 
word to search through a) objects in the current room,and b) objects in the inventory, for 
an object with a keyword matching the second word of the command the player typed. 
• Implement the player command get which, when typed with an object keyword, willmove 
that object from the current room list into the inventory. It should display appropriate 
errors if the object is not in the room, or the object is already in the inventory, or the 
object does not exist. 
• Implement the player command drop which, when typed with an object keyword, will 
move that object from the inventory into the current room list. It should display
appropriate errors if the object is not in the inventory or doesnot exist, etc. (5%)
• Implement the player command inventory which will print out the keywords ofall the
objects in the inventory. 
• Implement the player command eat which, when typed with a food object
keyword, will print out the player’s strength after adding the energy of the food 
object to the player’s strength, which should not exceed 100.
• Implement the player’s command fight which, when typed with an enemy 
object keyword if the enemy object exists in the room, will print out the enemy’s 
health that subtracts from the sum of harm of weapons carried by the player.
• The harm is mutual, the player’s strength should reduce the damage of the 
enemy existing in the room and be printed out. You need to make the damage()
in the Boss and Clowns class can be applied when the fight command is 
working. 
• You need to make the printout of each command execution demonstrate the 
explicit status of all objects in the room.
Task 6 (25% of the mark)
Since most players will not want to play an entire game at one sitting, most games include
save and load (or restore) commands. Implement these commands. Theyshould ask the
user for a filename and then write or read the current game state, to orfrom that file.
Note that the layout and descriptions of rooms, and the list and descriptions of objects,are not 
part of the game state because they do not change during the game. These should not be
included in the save file and saving them will lose marks.
A simple file open, load, and save does not guarantee full marks and may notguarantee
“a good mark”.
To this end, some important points to consider:
• The “game state” may also include the locations of objects the player has dropped in
rooms. Would it be a good idea to restructure how object locations are stored?
• The “game state” may also include the status of the player and enemy objects. Would it 
be a good idea to restructure these objects to the original situation?
• The State object stores the current room, and objects, using pointers. Pointers cannot
safely be written to disk since addresses may be different when the programis reloaded.
How can you enable this data to be safely saved and reloaded?
• It is worth ensuring to some degree that the user cannot readily cheat, or spoil the game, 
by reading or changing a save file. While it is not necessary to implement actual 
authentication or encryption, at the same time, the file does not have to be just a text 
dump. This makes it harder to parse when loaded. So, for example, saving the required 
indexes into a static array of strings may be a better way than saving the strings 
themselves.
Marking scheme for this task:
• 5% for basic correct structure of I/O.
• 10% for the file format designed for storing the saved game.
• 10% for the code that performs the save and the load.
Assessment Rules( Very important )
Code will be assessed by a demonstration and viva in week 12. You will be asked to
demonstrate your code and to explain how it works. There is no hard division of 
marksbetween code and viva. The marks given are mainly based on your performance 
in answering the assessor's questions and the accuracy and correctness of the 
corresponding answers.
If you cannot explain your code sufficiently well to satisfy the assessor that it is your 
own work, they have the right to award 0 marks for that exercise, regardlessof the 
quality of the code.
The fact that your code works does not guarantee full marks. All code is expected to 
also be readable, maintainable, and efficient. You are not required to exactly follow the steps
in the exercises above. Alternative designs are also acceptable if they can bejustified in the 
viva. However, designs which substantially reduce efficiency or other desirable properties 
without corresponding benefits will lose marks.
• The deadline for submission of the coursework is Week 12.
• In Week 12 you will also be required to demonstrate the final version ofyour
work, and verbal feedback will be given.
In addition to final submission and viva in Week 12, there will be two counselling in
the week 10 and week 11 tutorial periods. You also can make appointments with the 
tutor during the whole semester to 
Notice on presentation and submission
You do not need to give a presentation nor submit a report for either section of the
coursework. This coursework’s focus is on the quality of your final code and on your ability to
understand it, not your software engineering process (which is not expected tobe standard 
when you are learning the language).
Standard rules on plagiarism apply to this coursework.
The Code should be your own work and must not be copied from the internet or any 
other source. If you have difficulty with the coursework, you should approach your practical 
tutor in the first instance. Posting questions about the coursework on Stack Overflow, Quora, 
or similar sites may be treated as an incitement to plagiarism. Posting parts of your answer to 
the coursework on the publicly available internet where other students may access it will be 
treated asan incitement to plagiarism. Soliciting or obtaining answers to the coursework in
exchange for money and any other consideration will be treated as serious academic
misconduct. Asking for coursework answers from any party outside of the University is itself
attempted plagiarism and you should not do it; if that third party commits any of theoffenses in 
this section on your behalf, you may be held responsible, even if you were not directly aware 
they would do so (because you should not have asked them in the first place).
Assignment Data
Learning outcomes See below.
Formative deadline Week 10 (2/12/2024-6/12/2024):
Coursework Class Test
Formative feedback Week 10 (2/12/2024-6/12/2024):
Counselling
Week 11 (9/12/2023-13/12/2023):
 Counselling
Summative deadline Week 12 (16/12/2024-20/12/2024) 
Coursework project demonstration and viva
Summative feedback Week 12 (18/12/202**2/12/2023)
Spoken interactive(viva)
Final marks after assessment committees
Assignment Weighting Coursework class test 20% of the module
Coursework project demonstration and viva 30% of the 
module
Learning Outcomes
• Understand the fundamental concepts of C and C++ programming for object
manipulation, data structuring and input/output control.
• Refine a problem specification into a collection of C++ classes.
• Create a software artefact specified in terms of C++ objects and their interrelations.
• Research the techniques for safe and efficient programming in C and C++.

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp



 

掃一掃在手機打開當前頁
  • 上一篇:代寫FN6806、代做c/c++,Python程序語言
  • 下一篇:ITC228編程代寫、代做Java程序語言
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    2025年10月份更新拼多多改銷助手小象助手多多出評軟件
    2025年10月份更新拼多多改銷助手小象助手多
    有限元分析 CAE仿真分析服務-企業/產品研發/客戶要求/設計優化
    有限元分析 CAE仿真分析服務-企業/產品研發
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
  • 短信驗證碼 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    国产偷自视频区视频一区二区| 91精品福利观看| 欧美二区视频| 亚洲调教一区| 日本伊人色综合网| 蜜桃在线一区二区三区| 亚洲91视频| 西瓜成人精品人成网站| 久久这里只有| 日韩综合精品| 亚洲少妇诱惑| 99热国内精品永久免费观看| 亚洲动漫在线观看| 日本91福利区| 国产精品99久久久久久董美香| 亚洲一区二区成人| 99久久激情| 一本色道69色精品综合久久| 成人在线视频国产| 国产精品主播| 欧美gv在线| 91偷拍一区二区三区精品| 极品av少妇一区二区| ccyy激情综合| 日韩欧美国产大片| 一区二区三区在线电影| 国产精品夜夜夜| 香蕉久久久久久| 欧美日韩免费看片| 四虎国产精品免费观看| 99riav1国产精品视频| 一区二区美女| 精品精品99| 一本一道久久a久久| 天堂99x99es久久精品免费| 亚洲情侣在线| 国产欧美日韩亚洲一区二区三区| 日韩在线短视频| 爽成人777777婷婷| 视频一区视频二区中文字幕| 狠狠综合久久| 亚洲电影影音先锋| 精品一区在线| 在线日韩视频| 国产一区二区三区四区三区四| 欧美在线导航| 国产福利一区二区精品秒拍| **爰片久久毛片| 亚洲高清999| 一本一道久久a久久| 欧美三级视频| 国产精品15p| 精品精品精品| 999精品色在线播放| 欧美一区二区三区高清视频| 北条麻妃一区二区三区在线| 女一区二区三区| 欧美手机在线| 午夜片欧美伦| 狠狠爱www人成狠狠爱综合网| 黄色成人在线网站| 在线亚洲自拍| 91亚洲国产| 日韩av中字| 97精品国产综合久久久动漫日韩| 天堂久久一区| 日韩精品国产欧美| 日本va欧美va欧美va精品| 欧美国产专区| 日韩理论电影中文字幕| 91亚洲无吗| 欧美综合久久| 午夜一区在线| 中文字幕人成乱码在线观看| 色综合视频一区二区三区44| 日韩高清一区在线| 亚洲青青一区| 综合视频一区| 国产综合视频| 老司机精品视频网站| 黄视频免费在线看| 亚洲视频二区| 亚洲伊人春色| 日本电影一区二区| 亚洲激情婷婷| 日韩专区精品| 欧美日韩专区| 国产91精品入| 黄色免费成人| 日韩电影免费网址| 麻豆精品国产91久久久久久| 午夜先锋成人动漫在线| 久久久精品性| 中文日韩在线| 日韩欧美看国产| 欧美日韩亚洲一区| 亚洲三区欧美一区国产二区| 不卡中文字幕| 天堂中文在线播放| 欧美日韩一卡| 欧美日韩网站| av成人天堂| 亚洲精品乱码日韩| 国产一区二区三区网| 久久久久国产精品一区三寸| 亚洲一区二区三区四区五区午夜| 高清不卡亚洲| 国产精品chinese| 美女呻吟一区| 乱码第一页成人| 麻豆91在线观看| 国产精品极品在线观看| 久热精品视频| 日本网站在线观看一区二区三区| 麻豆精品在线| 亚洲欧美视频| 日本不卡视频一二三区| 欧美三级乱码| 蜜桃视频一区二区三区| 欧美亚洲一区| 欧美日韩一本| 成人国产二区| 国产一区二区视频在线看| 久久一级电影| 成人看片网站| 99精品国产福利在线观看免费| 麻豆免费看一区二区三区| 婷婷精品在线| 亚洲一区视频| 亚洲毛片网站| 欧美日韩国产在线观看网站 | 午夜在线精品偷拍| 国产精品永久| 青青久久av| 国产一区二区三区朝在线观看| 亚洲人成网亚洲欧洲无码| 国产亚洲精品v| 欧美三级不卡| 羞羞答答成人影院www| 美日韩一级片在线观看| 色天天色综合| 91av一区| 国产一区二区三区不卡av| 日韩电影免费网站| 精品成人18| 97偷自拍亚洲综合二区| 亚洲精品国产精品粉嫩| 老妇喷水一区二区三区| 国内黄色精品| 视频在线在亚洲| 亚洲裸色大胆大尺寸艺术写真| 先锋影音久久| 亚洲男人都懂第一日本| 欧美r级电影| 在线观看视频一区二区三区| 中文在线а√天堂| 国产成人在线中文字幕| 日产精品一区| 久久麻豆精品| 亚洲狼人精品一区二区三区| 99热免费精品| 日日狠狠久久偷偷综合色| 日韩av有码| 国产精品对白久久久久粗| 51一区二区三区| 久久精品播放| 91精品麻豆| 日本一本不卡| 国产在线播放精品| 肉肉av福利一精品导航| 一本色道久久综合一区| 日韩精品丝袜美腿| 欧洲亚洲精品| 午夜免费一区| 日韩激情毛片| 狠狠久久伊人中文字幕| 婷婷综合亚洲| 亚洲黄页在线观看| 91精品韩国| 艳女tv在线观看国产一区| 欧美精品影院| 日韩激情免费| 婷婷精品进入| 日韩电影在线一区二区| 日精品一区二区| 丰满少妇一区| 婷婷亚洲图片| 久久三级中文| 粉嫩av一区二区三区四区五区| 婷婷综合网站| 精品视频在线播放一区二区三区| 国产91在线播放精品| 亚洲精品99| 美女精品久久| 亚洲国产一区二区精品专区| cao在线视频| 蜜桃精品噜噜噜成人av| 久久久精品区| 亚洲精品在线二区| 日韩欧美看国产|