加勒比久久综合,国产精品伦一区二区,66精品视频在线观看,一区二区电影

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代做CHC5028、C/C++語言程序代寫
代做CHC5028、C/C++語言程序代寫

時間:2024-11-14  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



CHC5028 Software Development with
C/C++
Coursework
Important Dates
Week 10 (an available day in that week): Class test.
Week 12 (16/12/2024-20/12/2024): Project demonstration and viva assessment. Source 
codes file submission.
Background
“Text adventures”, now called “interactive fiction”, were among the first type of computer
game ever produced. These games have no graphics; the player reads the story of the
game in text, and decides what their character will do by typing commands at a prompt.
Although less popular now, text adventures are still played and created, and developed
into the original online RPGs (MUDs). You can play some sample modern text
adventures here:
Discworld MUD, BatMUD, 
These are playable online via a web browser. It is advisable to try out the games to get
an understanding of how the games behave.
For this coursework, you will be creating a simple game engine for a text adventure.
You are not required to write an actual adventure, only the back-end program code that
would support one. You will need to add some material to the program in order to test it,
but this may just be simple test material. You may add interesting descriptions or stories
to your program if you want to, but there are no marks for doing so.
You are provided with a CLion project containing a very simple game harness which
supports only two commands: going north (north or n), and quitting (quit). Extend it
by doing the exercises below. Note that the later exercises are less explicitly described
than the earlier ones, meaning that you must solve more problems yourself. This is
intentional.
The coursework is written to be built using gcc through CMake and CLion. It is not
recommended that you attempt to build it using Visual Studio or XCode.
Important: If you are building the sample coursework on a platform other than Windows, or 
on a machine which does not have the Windows API installed, you may get an error in the
file wordwrap.c. This file calls a Windows specific function to find thewidth of the console. If 
you get this error, remove the #include <windows.h> fromthe top of the file, and edit
the initWordWrap() function by deleting its contents andreplacing them with 
consoleWidth = 80; currentConsoleOffset = 0;. You can change 80 here to any
number that makes the output comfortably readable.
Task 1 (10% of the mark)
In the current system, you can only move North. Extend the engine to allow movement inall
four compass directions.
• Add properties to the Room class for storing east, south, and west exits. These
properties will need accessor methods.
• Add code to the gameLoop method to understand the commands east, south, andwest 
(and the abbreviations e, s and w) and to handle them in a similar way to north.
• Modify initRooms to create more rooms using the new exits to test yourcode.
• The rooms created should be constructed in a reasonable and logical relationship that 
makes the game playable and sensible.
Task 2 (15% of the mark)
A key part of most text adventure games is the ability to move objects around. Objects 
can be found in rooms and can be picked up and put down by the player. Add this 
capability to the game engine.
• Create a GameObject super class. It should contain at least a weight, and a
keyword (for the player to use when typing commands).
• Modify the Room class so that each Room includes a list of GameObjects in theroom.
• Create a derived class Weapon of GameOjbect class, the weight of each object of 
Weapon should be limited in a range of 5-10. It should contain a property named 
harm which should be limited in a range of 10-30. 
• Create a derived class Food of GameObject class, the weight of each object of Food
should be limited in a range of **5. It should contain a property named energy which 
should be limited in a range of **10. 
• Modify initRooms to create some GameObjects ((including food and weapon objects)
and put them in the rooms. Use this to test your program. (No marks are assigned 
specifically for this task, but without it, the ones following cannot be demonstrated.)
Task 3 (15% of the mark)
A key part of most text adventure games is the ability to fight with the NPC enemy. The 
NPC can be found in rooms and the player can fight with them. Add this capability to 
the game engine.
• Create a pure virtual EnemyObject class. It should contain at least a health, and a 
keyword (for the player to use when typing commands). It should contain a virtual 
method damage().
• Modify the Room class so that each Room includes a list of EnemyObject in theroom.
• Create a derived class Boss of EnemyObject class, the health of each object of 
Boss should be 100.
• Create a derived class Clowns of EnemyObject class, the health of each object of 
Clowns should be 30.
• Modify initRooms to create some EnemyObjects ((including boss and clowns 
objects) and put them in the rooms. Use this to test your program. (No marks are 
assigned specifically for this task, but without it, the ones following cannot be
demonstrated.)
• You need to consider different reasonable damage value for each different 
enemy objects’ damage() method.
Task 4 (5% of the mark)
• Modify the State class to include a representation of the player’s physical strength,
called strength, which is initiated as 100, and when strength goes to 0, the program 
shall be terminated. 
• Modify the Room::describe() method to print out the keywords of all theobjects in the 
room, formatted as nicely as possible.
Task 5 (30% of the mark)
• Modify the gameLoop method to pay attention to the second word of the commandthe
player enters, if there is one. The following commands can be used with the second 
word to search through a) objects in the current room,and b) objects in the inventory, for 
an object with a keyword matching the second word of the command the player typed. 
• Implement the player command get which, when typed with an object keyword, willmove 
that object from the current room list into the inventory. It should display appropriate 
errors if the object is not in the room, or the object is already in the inventory, or the 
object does not exist. 
• Implement the player command drop which, when typed with an object keyword, will 
move that object from the inventory into the current room list. It should display
appropriate errors if the object is not in the inventory or doesnot exist, etc. (5%)
• Implement the player command inventory which will print out the keywords ofall the
objects in the inventory. 
• Implement the player command eat which, when typed with a food object
keyword, will print out the player’s strength after adding the energy of the food 
object to the player’s strength, which should not exceed 100.
• Implement the player’s command fight which, when typed with an enemy 
object keyword if the enemy object exists in the room, will print out the enemy’s 
health that subtracts from the sum of harm of weapons carried by the player.
• The harm is mutual, the player’s strength should reduce the damage of the 
enemy existing in the room and be printed out. You need to make the damage()
in the Boss and Clowns class can be applied when the fight command is 
working. 
• You need to make the printout of each command execution demonstrate the 
explicit status of all objects in the room.
Task 6 (25% of the mark)
Since most players will not want to play an entire game at one sitting, most games include
save and load (or restore) commands. Implement these commands. Theyshould ask the
user for a filename and then write or read the current game state, to orfrom that file.
Note that the layout and descriptions of rooms, and the list and descriptions of objects,are not 
part of the game state because they do not change during the game. These should not be
included in the save file and saving them will lose marks.
A simple file open, load, and save does not guarantee full marks and may notguarantee
“a good mark”.
To this end, some important points to consider:
• The “game state” may also include the locations of objects the player has dropped in
rooms. Would it be a good idea to restructure how object locations are stored?
• The “game state” may also include the status of the player and enemy objects. Would it 
be a good idea to restructure these objects to the original situation?
• The State object stores the current room, and objects, using pointers. Pointers cannot
safely be written to disk since addresses may be different when the programis reloaded.
How can you enable this data to be safely saved and reloaded?
• It is worth ensuring to some degree that the user cannot readily cheat, or spoil the game, 
by reading or changing a save file. While it is not necessary to implement actual 
authentication or encryption, at the same time, the file does not have to be just a text 
dump. This makes it harder to parse when loaded. So, for example, saving the required 
indexes into a static array of strings may be a better way than saving the strings 
themselves.
Marking scheme for this task:
• 5% for basic correct structure of I/O.
• 10% for the file format designed for storing the saved game.
• 10% for the code that performs the save and the load.
Assessment Rules( Very important )
Code will be assessed by a demonstration and viva in week 12. You will be asked to
demonstrate your code and to explain how it works. There is no hard division of 
marksbetween code and viva. The marks given are mainly based on your performance 
in answering the assessor's questions and the accuracy and correctness of the 
corresponding answers.
If you cannot explain your code sufficiently well to satisfy the assessor that it is your 
own work, they have the right to award 0 marks for that exercise, regardlessof the 
quality of the code.
The fact that your code works does not guarantee full marks. All code is expected to 
also be readable, maintainable, and efficient. You are not required to exactly follow the steps
in the exercises above. Alternative designs are also acceptable if they can bejustified in the 
viva. However, designs which substantially reduce efficiency or other desirable properties 
without corresponding benefits will lose marks.
• The deadline for submission of the coursework is Week 12.
• In Week 12 you will also be required to demonstrate the final version ofyour
work, and verbal feedback will be given.
In addition to final submission and viva in Week 12, there will be two counselling in
the week 10 and week 11 tutorial periods. You also can make appointments with the 
tutor during the whole semester to 
Notice on presentation and submission
You do not need to give a presentation nor submit a report for either section of the
coursework. This coursework’s focus is on the quality of your final code and on your ability to
understand it, not your software engineering process (which is not expected tobe standard 
when you are learning the language).
Standard rules on plagiarism apply to this coursework.
The Code should be your own work and must not be copied from the internet or any 
other source. If you have difficulty with the coursework, you should approach your practical 
tutor in the first instance. Posting questions about the coursework on Stack Overflow, Quora, 
or similar sites may be treated as an incitement to plagiarism. Posting parts of your answer to 
the coursework on the publicly available internet where other students may access it will be 
treated asan incitement to plagiarism. Soliciting or obtaining answers to the coursework in
exchange for money and any other consideration will be treated as serious academic
misconduct. Asking for coursework answers from any party outside of the University is itself
attempted plagiarism and you should not do it; if that third party commits any of theoffenses in 
this section on your behalf, you may be held responsible, even if you were not directly aware 
they would do so (because you should not have asked them in the first place).
Assignment Data
Contact person Leon Liang, leon@zy.cdut.edu.cn
Learning outcomes See below.
Formative deadline Week 10 (2/12/2024-6/12/2024):
Coursework Class Test
Formative feedback Week 10 (2/12/2024-6/12/2024):
Counselling
Week 11 (9/12/2023-13/12/2023):
 Counselling
Summative deadline Week 12 (16/12/2024-20/12/2024) 
Coursework project demonstration and viva
Summative feedback Week 12 (18/12/202**2/12/2023)
Spoken interactive(viva)
Final marks after assessment committees
Assignment Weighting Coursework class test 20% of the module
Coursework project demonstration and viva 30% of the 
module
Learning Outcomes
• Understand the fundamental concepts of C and C++ programming for object
manipulation, data structuring and input/output control.
• Refine a problem specification into a collection of C++ classes.
• Create a software artefact specified in terms of C++ objects and their interrelations.
• Research the techniques for safe and efficient programming in C and C++.

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp







 

掃一掃在手機打開當前頁
  • 上一篇:代寫CPTG1405、代做Python設計程序
  • 下一篇:代寫COMP2011J、Java程序設計代做
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    2025年10月份更新拼多多改銷助手小象助手多多出評軟件
    2025年10月份更新拼多多改銷助手小象助手多
    有限元分析 CAE仿真分析服務-企業/產品研發/客戶要求/設計優化
    有限元分析 CAE仿真分析服務-企業/產品研發
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
  • 短信驗證碼 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    免费在线观看成人av| 99热精品在线观看| 一区二区在线| av中文资源在线资源免费观看| 99精品小视频| 久久99视频| 国产一区影院| 91中文字幕精品永久在线| 伊人春色精品| 少妇精品在线| 国产精品3区| 欧美v亚洲v综合v国产v仙踪林| 日韩在线一区二区三区| 久久美女视频| 91成人午夜| 国产精品一线天粉嫩av| 国产情侣一区| 日本三级一区| 欧美在线综合| 九一国产精品| 久久久久蜜桃| 成人精品毛片| 偷拍精品福利视频导航| 亚洲国产免费看| 四虎地址8848精品| 国产资源在线观看入口av| 日韩一级欧洲| 欧州一区二区| 激情文学一区| 清纯唯美亚洲经典中文字幕| 中文字幕亚洲在线观看| 国产精品一区二区美女视频免费看 | 三级久久三级久久| 99久久婷婷国产综合精品首页| 久久uomeier| 97人人精品| 欧美hd在线| 欧美xxav| 国产va在线视频| 手机亚洲手机国产手机日韩| 亚洲免费在线| 国产亚洲网站| 在线视频日韩| 一区在线视频观看| 9久re热视频在线精品| 狠狠综合久久| av不卡免费看| 石原莉奈一区二区三区在线观看| 先锋亚洲精品| 久久久久久久高潮| 欧美在线网址| 羞羞答答成人影院www| 亚洲第一毛片| jiujiure精品视频播放| 国产综合视频| 图片小说视频色综合| 国产高清一区| 免费日韩av| 国产精品vvv| 激情亚洲影院在线观看| 99久久er| 日韩国产在线观看一区| 久久综合社区| 国产影视一区| 国产精品三p一区二区| 亚洲啊v在线观看| 91九色精品| 视频一区在线播放| 日韩伦理视频| 国产欧美日韩一级| 亚洲综合激情在线| 日韩av资源网| 亚洲成人精品| 国产亚洲精品自拍| 天堂av在线| 欧美伊人久久| 国产区精品区| 青青草97国产精品麻豆| 亚洲高清影视| 日本一区二区在线看| 国产一区二区久久久久| 你懂的网址国产 欧美| 美女精品视频在线| 久久综合电影| 国产精品99久久精品| 美女网站视频一区| 亚洲国产精品一区| 国产欧美视频在线| 欧美1区免费| 视频在线不卡免费观看| 日韩成人免费av| 亚洲人成伊人成综合图片| 台湾亚洲精品一区二区tv| av成人天堂| 国产一区二区三区国产精品| 国产精品一区免费在线| 丝袜av一区| 爽成人777777婷婷| 日本91福利区| 亚洲国产一区二区三区网站| 欧美日韩国产一区精品一区| 97精品视频| 亚洲久久在线| 你懂的在线观看一区二区| 丝袜亚洲另类丝袜在线| 久久精品一区二区国产| 国产日韩中文在线中文字幕| 亚洲黄色影院| 黑人一区二区三区| 日韩电影一区二区三区四区| 香蕉久久网站| 欧美综合影院| 日韩黄色小视频| 亚洲免费大片| 日韩国产精品久久| 久久超级碰碰| 极品美女一区| 久久av综合| 亚洲视频大全| 日本免费新一区视频| 日韩精品影视| 欧美13videosex性极品| 亚洲都市激情| 老鸭窝毛片一区二区三区 | 亚洲三级网页| 国产精品视区| 久久资源综合| 香蕉久久网站| 麻豆精品久久久| 久久精品国产99久久| 亚洲精品一区三区三区在线观看| 欧美美乳视频| 成人激情视频| 国产亚洲电影| 美女爽到呻吟久久久久| 电影一区二区三区久久免费观看| 成人av二区| 亚洲国产精品第一区二区| 欧美一区二区性| 久久精品国产精品青草| 久久99国产精品久久99大师| 欧洲成人一区| 日本精品视频| 日韩精品1区| 91免费精品国偷自产在线在线| 老色鬼在线视频| 亚洲成人五区| 99久久久国产精品免费调教网站| 国产欧美一区二区三区米奇 | 国产精品v亚洲精品v日韩精品 | 国产一区二区三区亚洲综合| 亚洲在线日韩| 亚洲第一福利专区| 亚洲欧美小说色综合小说一区| 精品视频在线观看网站| 亚洲永久av| 欧美综合自拍| 另类综合日韩欧美亚洲| 黄色成人在线网站| 综合国产视频| 中文字幕在线官网| 精品国产美女| 日韩国产精品久久久久久亚洲| 很黄很黄激情成人| 亚洲免费专区| 日韩免费久久| 欧美1区视频| 成人在线日韩| av影院在线免费观看| 清纯唯美亚洲经典中文字幕| 日韩国产精品大片| 视频精品一区二区| 国产精品99久久免费观看| 欧美在线二区| 久久国产88| 成人在线视频免费观看| 日韩精品国产欧美| 免费观看30秒视频久久| 国产精品nxnn| 国产精品v亚洲精品v日韩精品| 蜜臀va亚洲va欧美va天堂 | 亚洲国产清纯| 98精品久久久久久久| 国内精品伊人久久久| 亚洲盗摄视频| 国产成人精品一区二区三区视频| 黑人一区二区三区四区五区| 精品国产一区二区三区性色av | 欧美日韩xxxx| 日韩三级一区| 蜜臀久久久久久久| 99国产**精品****| 亚洲国产最新| 日韩国产91| 爱啪啪综合导航| 亚洲激情社区| 久久精品青草| 天美av一区二区三区久久| 欧美一级视频| 性欧美videohd高精|