加勒比久久综合,国产精品伦一区二区,66精品视频在线观看,一区二区电影

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

RBE104TC代做、C/C++設計編程代寫
RBE104TC代做、C/C++設計編程代寫

時間:2024-10-31  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



RBE104TC C/C++ Programming Language
Assignment 2
Contribution to the Overall Marks 70%
Issue Date
Submission Deadline 3rd November 2024
Assignment Overview: 
This assignment is geared towards assessing fundamental coding concepts in C/C++ and 
initiating the process of code development using the software development process (SDP) 
discussed in relevant lectures.
In composing the SDP report [in English], we request you to fulfil the following criteria:
• Design: Clearly explain your understanding of the given problem and specify a sequence of 
steps necessary to accomplish the task (illustrated through flowcharts).
• Coding Progress: Attach 3-5 screenshots that show the code and running results as evidence, 
particularly highlighting any errors or situations you believe are valuable to document. The 
corresponding 3-5 versions of the C code should also be saved. All files must clearly 
demonstrate the progression of your programming task from the initial stage to the final version.
(Multiple versions of C code are only required for the individual project)
• Analysis: Describe the files submitted in the Coding Progress section. Discuss the expected 
results, any encountered or unexpected errors, and your solutions to those issues.
• Implementation: The C code must be submitted in a separate file. Please specify the file 
name and provide instructions for user operation.
• Testing: Describe how you tested and validated your code for required functionalities, as 
well as its robustness.
Exercise 1 (30%):
Design a new class to represent a fraction (a combination
of two integer values). The data members of the class
Fraction are two integers, top and down, denoting the 
numerator and denominator, respectively.
Part 1: Fundamental requirements for the class Fraction.
1. Fractional numbers can be declared with both a numerator and denominator, or simple 
numerator:
2. Fractions should be able to act just like other numbers.
Add, subtract, multiply, and divide;
Compare based on values;
Input and output.
Part 2: Advanced requirements 
3. Fractional number is normalized to ensure that only the numerator can be negative and 
the value is in the least common denominator form:
• 2/-3 would be converted into -2/3 automatically;
• 15/21 would be converted into 5/7 automatically.
4. Write methods to convert between decimals and fractions.
Exercise 2 (35%):
You're now a baseball game point recorder. 
Given a list of strings, each string can be one of the 4 following types: 
• Integer (one round's score): Directly represents the number of points you get in this 
round. 
• "+" (one round's score): Represents that the points you get in this round are the sum of 
the last two valid round's points. 
• "D" (one round's score): Represents that the points you get in this round are the doubled 
data of the last valid round's points. 
• "C" (an operation, which isn't a round's score): Represents the last valid round's points 
you get were invalid and should be removed. 
Each round's operation is permanent and could have an impact on the round before and the 
round after. 
You need to return the sum of the points you could get in all the rounds. 
Note: 
• The size of the input list will be between 1 and 1000. 
• Every integer represented in the list will be between -30000 and 30000. 
Example: 
• Input: ["5","2","C","D","+"] Output: 30 Explanation: 
• Round 1: You could get 5 points. The sum is: 5. 
• Round 2: You could get 2 points. The sum is: 7. 
• Operation 1: The round 2's data was invalid. The sum is: 5. 
• Round 3: You could get 10 points (the round 2's data has been removed). The sum is: 15. 
• Round 4: You could get 5 + 10 = 15 points. The sum is: 30.
Exercise 3 (35%):
This is a Group Project!!!
You are asked to program a game called Monopoly in C++. This game is played by two players (you 
and computer in this assignment). The game and its rules are described as the follows. 
• Account Setup:
Each player must establish an account with a positive balance, starting with a deposit of 5000 units.
This means that you have to set up a data base (a file) which records the players’ information, for 
example, name, gender and account balance etc. and the program is supposed to be able to track the 
balance changes as the game is going. 
• Game Board:
This game is played on a game board as shown in Fig. 1, consisting of 38 squares. Each square, 
except for the four corner squares (the "GO" square, two "CASSINO" squares, and the "JAIL" 
square), has a price tag for ownership, with prices randomly generated within the range of 10 to 300.
All players begin at the "GO" square, and each time a player passes the "GO" square, their account 
balance is increased by 200 units.
• Gameplay Mechanics:
You and the computer take turns to roll a dice. The outcome of each rolling (a random number within 
the range of 1 to 6) decides how many squares you/computer can advance in a clockwise direction 
on the board. After you have landed on a square: 
- if this square is unoccupied (so this means each square except “GO” and “JAIL” has an 
ownership attribute): you can decide whether or not you should buy it; 
- if this square is occupied by you (you’ve already bought it), then nothing needs to be done; 
- if this square is occupied by your opponent and the adjacent squares are unoccupied or 
occupied by you: you will be fined by 10% of the square price; 
- if this square and one of its adjacent squares are both occupied by your opponent (which 
means you opponent has purchased 2 consecutives squares): you will be fined by 20% of the 
square price; 
- The fine is topped at 20% of the square price even if more than 2 consecutive squares have 
been occupied by your opponent.
• Special Squares:
Landing on the "JAIL" square requires the player to wait for one round before moving again;
Landing on a "CASSINO" square prompts the player to decide whether to gamble. If the player 
declines, nothing happens. If the player accepts, they must place a bet, and the casino rolls a dice. 
The player must predict if the outcome will be greater than 3 or not. A correct prediction results in 
a reward of twice the bet, while an incorrect prediction results in the loss of the bet;
• Game End Conditions:
The game ends under three scenarios:
- A player declares bankruptcy (balance is less than or equal to 0);
- A player's account balance exceeds 15,000 units;
- The player chooses to quit the game.
Fig. 1 Game Board
Hint:
1. The computer's logic can be straightforward. For example, it could continuously purchase 
squares until it runs out of funds. Additionally, when landing on a "CASSINO" square, the 
computer could gamble a fixed amount, such as 100 points, each time. Alternatively, the 
computer 's actions could be determined by pre-defined probabilities to introduce variability in 
its behavior.
2. Employ the concept of Object-Oriented Design (OOD) to structure your game development. 
This involves utilizing distinct classes to encapsulate various aspects of the game. For instance, 
a Player class to manage player attributes and behaviors; a Map class to represent the game 
board and its properties, etc.
What should be submitted? 
• You should submit the followings two: 
1. A concise report (with text spanning a few pages) accompanied by C source codes. This 
report should delve into the specifics for each question: 
- Detail SDP steps 1 to 3 within the report (Design + Coding Progress + Analysis), 
accounting for 30% of the evaluation. 
- Encompass SDP step 4 (Implementation + Robustness) with your source code. Your code 
should correspond with the final screenshot provided in the Coding Progress section and 
include appropriate comments. Implementation contributes 35% while Robustness adds 
5%. 
- Elaborate on SDP step 5 (Testing), elucidating how you validated the correctness, 
robustness, and thoroughness of your codes. Employ screenshots and ample explanations 
as verification, encompassing 20% of the evaluation. 
- The overall quality of the report accounts for 10% of the evaluation.
2. All C/C++ source code files, including files from different stages corresponding to the 
screenshots.
• For a comprehensive grading scheme, please consult the Marking Guidelines available on
the Learning Mall system.
• The report must be saved in PDF format. Place the report in the same folder with source code 
files and compress the folder into a single zipped file. Your final submission should include:
- Zipped file containing:
- The report
- The source codes
• The naming convention for the submitted Report and source code files should adhere to the 
subsequent format: 
- StudentID_LastName_FirstName_AssignmentID.pdf 
- StudentID_AssignmentNumber_ExerciseID_SSScreenShotNumber.c/cpp 
- StudentID_LastName_FirstName_AssignmentID.zip 
What should be submitted for Group Projects?
1. A concise report, similar to the individual project report, to demonstrate their individual 
work to the group project.
2. Since different group members may be responsible for different code components, it is not 
required to submit multiple versions of the code. However, all code components, including ‘.c’, 
‘.cpp’, ‘.h’, or ‘.hpp’ files created by the entire group, should be placed in a single folder for 
submission. The folder should be named as follows:
- StudentID_AssignmentNumber_ExerciseID
3. An introduction file, saved in PDF format, that explains how to compile the submitted 
source code. This guide will be used to compile your source code for testing, and the testing 
results will be used to assess the 'Implementation & Robustness' of the group project.
4. A contribution statement signed by all group members. The format for this statement can 
be found in the Marking Guidelines. It looks like:
As an illustration: 
The report and C source files for individual projects, along with the folder for group projects, 
should be placed together in the same directory as follows:
This directory should then be compressed into a final zipped submission file, named as follows:
• 1234567_Albert_Einstein_2.zip
How the work should be submitted? 
Submission should take place electronically through the Learning Mall system, enabling us to 
execute your software during the assessment. Additionally, feedback will be provided via the 
same Learning Mall system.

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp

掃一掃在手機打開當前頁
  • 上一篇:COMP 3811 代寫、代做 java /c++編程
  • 下一篇:代寫G6077程序、代做Python編程設計
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    2025年10月份更新拼多多改銷助手小象助手多多出評軟件
    2025年10月份更新拼多多改銷助手小象助手多
    有限元分析 CAE仿真分析服務-企業/產品研發/客戶要求/設計優化
    有限元分析 CAE仿真分析服務-企業/產品研發
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
  • 短信驗證碼 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    999久久精品| 国产精品精品国产一区二区| 久久香蕉网站| 国产精品成人一区二区不卡| 日本不卡高清| 亚洲毛片在线免费| 男人最爱成人网| 欧美搞黄网站| 日韩精品一区二区三区中文 | 91精品国产经典在线观看| jiujiure精品视频播放| 久久天堂久久| 美女看a上一区| 中文在线а√在线8| 精品一区在线| 91国内精品| 亚洲青青久久| 香蕉久久一区| 日韩主播视频在线| 激情一区二区| 成人台湾亚洲精品一区二区| 成人豆花视频| 精品福利在线| а√在线中文在线新版| 91精品电影| 国产毛片精品| 国产免费播放一区二区| 开心久久婷婷综合中文字幕| 蜜桃视频免费观看一区| 黑人一区二区| 99久久夜色精品国产亚洲1000部| 亚洲制服欧美另类| 国产精品a级| 免费高清视频在线一区| 蜜臀久久久久久久| 伊人天天综合| 欧美成人69av| 婷婷国产精品| 精品在线网站观看| 日韩精品一区二区三区免费视频| 国产精品亚洲综合在线观看| 免费亚洲网站| 99精品视频免费观看| 久久xxx视频| 日韩国产一区二区三区| 91视频一区| 久久久久久色| 性色一区二区| 日韩亚洲在线| 亚洲精品一区二区在线看| 久久密一区二区三区| 欧美中文一区| 精品在线网站观看| 欧美男人操女人视频| av日韩在线播放| 欧美三级乱码| 999在线精品| 国内精品麻豆美女在线播放视频| 香港久久久电影| 午夜日韩影院| 东京久久高清| 美女av一区| 欧美日韩中文一区二区| 一本久久青青| 成人av资源电影网站| 一区二区亚洲精品| 国产模特精品视频久久久久| 国产精品老牛| 不卡专区在线| 成人看片网站| 欧美影院一区| 另类欧美日韩国产在线| 麻豆精品在线看| 国内不卡的一区二区三区中文字幕 | 免费看黄裸体一级大秀欧美| 久久午夜影视| 亚洲美女炮图| 美女一区二区久久| 欧美精品99| 日韩视频一二区| 精品产国自在拍| 精品中文字幕一区二区三区av| 日韩视频免费| 国产污视频在线播放| 欧美三级精品| 美女高潮久久久| 国产免费av一区二区三区| 亚洲精品高潮| 美女少妇全过程你懂的久久| 亚洲综合丁香| 欧美丰满老妇| 久久资源在线| 五月综合久久| 999国产精品永久免费视频app| 天天射天天综合网| 伊人成综合网站| 日本久久一区| 欧美大片91| 欧美黄色影院| 免费日韩一区二区| 丝袜美腿一区| 国产999精品在线观看| 动漫av一区| 亚洲女优在线| 成人1区2区| 精品一区二区三区中文字幕在线 | 欧美大片91| 中文字幕伦av一区二区邻居| 乱码第一页成人| 日韩三区四区| 日韩成人一级片| 黄色日韩在线| 成人精品一区二区三区电影| 怕怕欧美视频免费大全| 精品视频在线你懂得| 国产精品视区| 亚洲视频二区| 亚洲午夜免费| 美女诱惑一区| 免费视频一区| 国产精品qvod| 免费成人你懂的| 欧美区日韩区| 青青一区二区| 深夜福利视频一区二区| 国产精品久久久久久av公交车| 女同一区二区三区| 午夜欧美激情| 日韩电影在线观看电影| 亚洲深夜影院| 日韩国产欧美在线观看| 奇米777国产一区国产二区| www.51av欧美视频| 国内精品久久久久久久久电影网| 国精品一区二区| av亚洲一区| 粉嫩久久久久久久极品| 国产精品久久天天影视| 综合久久av| 欧美日韩三级| 久久精品一区二区三区中文字幕 | 欧美99久久| 欧美一区国产在线| 久久精品亚洲欧美日韩精品中文字幕| 日韩dvd碟片| 久久爱www成人| 蜜桃av综合| 怕怕欧美视频免费大全| 噜噜噜在线观看免费视频日韩| 一区二区三区在线| 2023国产精品久久久精品双| 日韩高清在线电影| 五月天激情综合网| 日韩精品久久久久久| 九九久久精品| 国内精品久久久久久久影视蜜臀| 视频一区中文| 亚洲人成人一区二区三区| 国产精品99一区二区| 日本成人超碰在线观看| 黄色av日韩| 国产亚洲电影| 成人一区二区| 美女精品久久| 日本免费一区二区六区| 美女国产精品久久久| 欧美天堂视频| 99久久夜色精品国产亚洲1000部| 久久精品五月| 99成人在线| 亚洲欧洲美洲国产香蕉| 超碰成人av| 精品大片一区二区| 日韩精品视频网| 黄色一区二区三区四区| 国内精品久久久久久久久电影网 | 成人在线免费电影网站| 国模吧视频一区| 国产高清日韩| 国产免费拔擦拔擦8x高清在线人 | 亚洲色图欧美| 免费久久99精品国产| 日韩精品一级| 久久精品一区二区国产| 国产美女精品| 国产在线播放精品| 麻豆精品视频在线观看视频| 欧美一级专区| 欧美日韩午夜| 日本va欧美va瓶| 国产福利电影在线播放| 久久国产电影| 亚洲精品无吗| 美日韩一级片在线观看| 免费精品视频| 久久久影院免费| 婷婷亚洲成人| 三级精品在线观看| 蜜臀av性久久久久av蜜臀妖精| 精品福利网址导航|