加勒比久久综合,国产精品伦一区二区,66精品视频在线观看,一区二区电影

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代寫COMP1721、代做Java程序語言

時間:2024-05-05  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



COMP1721 Object-Oriented Programming
Coursework 2
1 Introduction
Your task is to implement a simulation of the card game Baccarat—specifically, the simpler ‘punto banco’
variant of the game. To assist you, we have provided three Java classes: Card ,CardCollection and
CardException. These should form the basis of your solution.
Please note: an absolute requirement of this assignment is that you should not alter the definitions of
the Card, CardCollection andCardExceptionclasses in any way.
2 Preparation
1. Start by learning the rules of the game! Consult the Wikipedia page on Baccarat, which has a very
good summary. Note that you only need to read the sections headed ‘Punto banco’ and ‘Tableau
of drawing rules’.
2. Download the Zip archivecwk2files.zip from Minerva.
3. Unzip the Zip archive. You can do this from the command line in Linux, macOS and WSL 2 with
unzip cwk2files.zip. This will give you a subdirectory named cwk2, containing all the files you
need. Then remove the Zip archive, to ensure that you don’t accidentally submit it as your
solution!
4. Study the files in cwk2. In particular, examine the file README.md, as this provides guidance on how
to run the tests on which your mark will be partly based.
3 Basic Solution
For the basic solution, you must implement these classes:
• BaccaratCard, to represent a single playing card in Baccarat
• BaccaratHand, to represent a hand of cards in Baccarat
• Shoe, to represent the ‘shoe’ from which cards are dealt in Baccarat
You will also need to implement a small program in Baccarat.java that uses the classes.
The files for all of these classes can be found in src/main/java. Your solution MUST be implemented
in these files, in this specific location!
Figure 1 shows the relationships that should exist between the three main classes, and the methods they must
support. Relationships with the other provided classes are not shown.
Before writing any code, think carefully about the best way to reuse the Card and CardCollection
classes that we have provided to you.
Figure 1: Classes needed for Baccarat simulation.
As in Coursework 1, we have provided tests that will help you check whether you have implemented the
classes correctly. Some of the code needed to pass the tests is in the classes we have provided, but you will
1
need to also write stubs for some of the methods in Figure 1 in order for the tests to compile and run—see
the instructions for Coursework 1 if you need a reminder of how to do this.
As in Coursework 1, the tests are run using Gradle:
./gradlew test
Omit the ./ prefix if running in a Windows command shell, or use .\gradlew.bat to invoke Gradle
if running in Windows Powershell. If using IntelliJ, you should also be able to run the tests and other
coursework-related tasks via that IDE’s Gradle tool window.
The following sections provide further details of the requirements for each of the three classes.
3.1 BaccaratCard
These are the minimum requirements for the tests to pass.
• It should be possible to create a BaccaratCard object by specifying a rank and a suit, where the rank
is an instance of the enum Card.Rank and the suit is an instance of the enum Card.Suit .
• It should be possible to query rank and suit via the getRank() and getSuit() methods.
• Calling toString() on a BaccaratCard object should return a two-character string in which the first
character is the rank (A, 2, 3. . .9, T, J ,Q, K) and the second character is the Unicode symbol for the
card’s suit:♣ (\u2663), q (\u2666), r ( \u2665), or ♠ (\u2660).
• It should be possible to compare BaccaratCard objects in two ways, using the equals() and
compareTo() methods. These methods should have the expected behaviour for Java classes, as
discussed in the lectures. They should use rank and suit to perform their comparisons.
• The value() method of BaccaratCard should return the points value of the card in the game of
Baccarat. (See the Wikipedia article for details of scoring.)
Remember that we have provided a Card class to help you with implementation. Some of the requirements above are satisfied by code in that class. Think about the best way of reusing this code.
3.2 BaccaratHand
These are the minimum requirements for the tests to pass.
• A BaccaratHand should be able to store BaccaratCard objects, but it should start out as empty.
• It should be possible to add a BaccaratCardobject to a BaccaratHand by calling the add() method.
• Calling size() on a BaccaratHand should return the number of cards in the hand.
• Calling toString() on a BaccaratHand should return a string containing two-character representations of each card, separated from each other by a space. For example, a hand containing the Ace of
Clubs, Four of Diamonds and Jack of Spades should yield “A♣4q J♠”.
• The value() method of BaccaratHand should return the points value of a hand in the game of
Baccarat. (See the Wikipedia article for details of scoring.)
• The isNatural() method of BaccaratHand should return true if the hand has two cards and a points
value of 8 or 9, false otherwise.
Remember that we have provided a CardCollection class to help you with implementation. Some of
the requirements listed above are satisfied by code in that class. Think about the best way of reusing
this code.
3.3 Shoe
These are the minimum requirements for the tests to pass.
• Shoe must have a constructor in which the number of decks of cards is specified as a parameter. This
can have values of 6 or 8; any other value should result in a CardException being thrown.
• The constructor of Shoe should ensure that a shoe stores the specified number of complete decks of
BaccaratCard objects. A deck of cards is the full set of 52 cards, ordered first by suit and then by
rank. The constructor should not reorder the cards in any way.
2
• Calling size() on a Shoe should return the number of cards in the shoe.
• The shuffle() method of Shoe should reorder the cards in the shoe randomly. Java’s Collections
utility class, from the java.util package, will help you implement this easily. See the documentation
of this class for more details.
• The deal() method of Shoe should remove the first stored card and return it to the caller. Attempting
to deal from an empty shoe should trigger a CardException.
Remember that we have provided aCardCollection class to help you with implementation. Some of
the requirements above are satisfied by code in that class. Think about the best way of reusing this
code.
3.4 Main Program
The final part of the Basic solution is to implement a small program in Baccarat.java that uses the three
classes discussed earlier. This program should
• Create a shoe containing 6 full decks of cards, and shuffle it
• Create hands for the banker and a single player
• Deal a card to player then banker, then repeat this so each hand has two cards
• Display the contents and value of each hand
• Inform the user if the player or banker has a Natural
You can run the program via Gradle, with
./gradlew run
Figure 2 gives an example of the output that the program should generate.
Figure 2: Sample output for the Basic solution.
4 Full Solution
For the Full solution, replace the program in Baccarat.java with a more complete simulation of the game.
Your simulation should follow a simplified version of the ‘punto banco’ rules outlined in the Wikipedia
article. In this version, there is no betting and you should not ‘burn’ any cards from the shoe.
In this more complete simulation, the program will need to play multiple rounds, indicating the result
(Banker win, Player win or Tie) after each round. See the subsections below for further details.
Note: marks for the Full solution will be awarded based on how much of the required behaviour you
are able to implement correctly, and also on how well designed your solution is. A fully object-oriented
implementation in which different aspects of the task are broken out into separate methods will score more
marks than an unstructured implementation where everything is contained within the main method.
4.1 Interactive Mode
If the Baccarat program is run with a single command line argument whose value is either "-i" or
"--interactive" , then it should operate in interactive mode. In this mode, the program should continue
playing the game provided that there are at least six cards remaining in the shoe and the user has indicated
a wish to continue. The program should check this with the user at the end of each round. If the user’s
response does not begin with either 'y' or 'Y' then the game should end.
At the end of the game, the program should display counts of the number of rounds played, the number of
player wins, the number of banker wins and the number of tied rounds. After displaying this information,
the program should terminate.
3
A sample of the expected program output can be seen in Figure 3.Here, the user indicated that they wanted
to finished after playing ten rounds.
Figure 3: Sample output for Full solution (interactive mode).
To test interactive mode using Gradle, do
./gradlew interact
4.2 Non-Interactive Mode
If theBaccarat program is run without command line arguments, it should operate without user interaction,
playing rounds of the game repeatedly until there are fewer than 6 cards remaining in the shoe. At this point,
the program should display the same ‘end of game’ statistics as it does in interactive mode. The program
should then terminate.
Non-interactive mode should be the behaviour seen when running the program with
./gradlew run
5 Submission
Use Gradle to generate a Zip archive containing all the files that need to be submitted:
./gradlew submission
This produces a Zip archive named cwk2.zip. Submit this file to Minerva, via the appropriate link in the
‘Submit My Work’ folder.
The deadline for submissions is 2 pm on 2 May 2024. The standard university penalty of 5% of available
marks per day will apply to late work, unless an extension has been arranged due to genuine extenuating
circumstances.
Note that all submissions will be subject to automated plagiarism checking.
4
6 Marking
20 Tests for main classes (BaccaratCard ,BaccaratHand ,Shoe )
10 Code structure and style for main classes
5 Basic Baccarat program functionality, if Full solution not attempted
15 Full Baccarat program functionality (replaces Basic)
10 Full Baccarat program structure and style
60
Note: there are either 5 marks or 15 marks available for correct functioning of the program that uses the
classes, depending on whether you’ve attempted the Basic solution or the Full solution.You are also assessed
on program structure and style if you attempt the Full solution, but not if you attempt the Basic solution (as
the amount of code required in this case is very small).
Thus the maximum mark that can be achieved for the Basic solution is 36.You can achieve up to 60 marks
if you attempt the Full solution.

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp

掃一掃在手機打開當前頁
  • 上一篇:赴菲律賓旅游簽證續簽代辦 旅游簽續簽材料
  • 下一篇:代做FINM8007、Java/Python程序設計代寫
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    2025年10月份更新拼多多改銷助手小象助手多多出評軟件
    2025年10月份更新拼多多改銷助手小象助手多
    有限元分析 CAE仿真分析服務-企業/產品研發/客戶要求/設計優化
    有限元分析 CAE仿真分析服務-企業/產品研發
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
  • 短信驗證碼 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    日韩精品亚洲一区| 欧美大黑bbbbbbbbb在线| 国产福利亚洲| 在线视频亚洲| 精品国产乱码久久久久久果冻传媒 | 久久香蕉精品香蕉| 成人av观看| 在线午夜精品| 久久国产精品免费精品3p| 国产精品videossex久久发布| 日本黄色精品| 欧美~级网站不卡| 一区三区自拍| 欧美激情综合| 国产精品亚洲成在人线| 视频在线在亚洲| 午夜精品一区二区三区国产| 欧美日韩网站| 国产精品一国产精品| 国产九九精品| 亚洲天堂一区二区| 蜜桃av噜噜一区二区三区小说| 99久久婷婷国产综合精品电影√| 亚洲自拍都市欧美小说| 日本不卡免费在线视频| www.26天天久久天堂| 色琪琪久久se色| 99国产一区| 亚洲一级特黄| 久久蜜桃资源一区二区老牛| 精品视频在线观看免费观看| 中文一区一区三区免费在线观看| 日韩一级特黄| 久久天堂av| 91av亚洲| 性欧美freesex顶级少妇| 美女精品在线观看| 国产精品入口| 亚洲美女视频在线免费观看| 在线日韩中文| 久久久人人人| 麻豆视频一区| 精品欠久久久中文字幕加勒比| 精品国模一区二区三区欧美| 亚洲另类春色校园小说| 国产一区二区观看| 国产成人手机高清在线观看网站| 综合视频在线| 综合激情网站| 国产美女精品视频免费播放软件| 欧美日韩a区| 日本不卡在线视频| 综合一区二区三区| 欧美激情自拍| 亚洲欧美日本伦理| 日韩av在线播放中文字幕| 日韩av网址大全| 久久久精品区| 大陆精大陆国产国语精品| 国产精品17p| 久久久xxx| 亚洲先锋成人| 狠狠久久婷婷| 欧美一区=区| a国产在线视频| 欧美国产大片| 日韩成人免费av| 日本欧美一区二区在线观看| 91精品一区| 亚洲精品进入| 北条麻妃一区二区三区在线| 久久久久.com| 欧美日韩国产高清| 午夜一区不卡| 手机av在线| 老司机精品视频网| 一区二区三区四区日韩| 日韩激情视频网站| 成人在线免费观看91| 免费视频亚洲| 日韩专区一卡二卡| 免费v片在线观看| 欧美96一区二区免费视频| 国产精品777777在线播放| 日韩精选在线| 99精品一区| 视频在线观看一区二区三区| 大桥未久在线视频| 国产精品久久久亚洲一区| 国产成人1区| 日本国产精品| 免播放器亚洲| 国产精品久久久久久妇女| 91精品麻豆| 精品福利久久久| 国产亚洲午夜| 欧美天堂一区二区| www.91精品| 精品久久美女| 国产视频久久| 四虎地址8848精品| 亚洲自拍都市欧美小说| 亚洲午夜电影| 亚洲综合电影| 9999精品视频| 亚洲福利精品| 欧美日韩视频免费观看| 你懂的国产精品| 私拍精品福利视频在线一区| 免费观看在线综合| 久久精品天堂| 国产伦理久久久久久妇女| 国产美女精品| 国产日韩一区| 大陆精大陆国产国语精品| 午夜一区二区三区不卡视频| 久久精品国产色蜜蜜麻豆| 精品成人18| 国产亚洲毛片| 欧美在线首页| 青青草97国产精品麻豆| 手机在线一区二区三区| 国产精品chinese| 久久黄色网页| 欧美gv在线观看| 日产国产欧美视频一区精品| 欧美体内she精视频在线观看| 91在线成人| 亚洲超碰在线观看| 国产精品久久久久无码av| 一区二区蜜桃| 波多野结衣的一区二区三区| 国产精品久久久久久久久久齐齐| 久久久久久爱| 欧美a级片视频| 亚洲精品播放| 老司机久久99久久精品播放免费| 欧美96一区二区免费视频| 亚洲成人二区| 国产a亚洲精品| 人人香蕉久久| 婷婷久久免费视频| 久久久蜜桃一区二区人| 亚洲欧美在线成人| 成人三级av在线| 日韩视频在线观看| 在线精品国产亚洲| 五月天av在线| 成人av资源网址| 国产在线|日韩| 成人中文在线| 国产精品久久乐| 久久国产精品亚洲人一区二区三区 | 中文一区一区三区免费在线观看| 天堂网在线观看国产精品| 麻豆精品精品国产自在97香蕉| 1000部精品久久久久久久久| 国产一区二区三区久久| 国产韩日影视精品| 综合久久伊人| 国产精品99久久久久久动医院| 日韩高清影视在线观看| 最近在线中文字幕| 国产精品久久久久av蜜臀| 精品久久99| 亚洲精品va| 国产欧美日韩视频在线| 色综合蜜月久久综合网| 国产成人tv| 久久中文字幕一区二区三区| 亚洲高清资源在线观看| 国产欧美日韩影院| 漫画在线观看av| 亚洲成人99| 91精品视频一区二区| 成人一区二区| 精品国产午夜肉伦伦影院| 99精品欧美| 香蕉久久久久久久av网站| 日韩一二三区| 三级成人在线视频| 日本 国产 欧美色综合| 91亚洲精品视频在线观看| 国产精品久久久久久久久久妞妞| 99国产成+人+综合+亚洲欧美| 欧美激情在线精品一区二区三区| 国产不卡123| 欧美日韩在线观看视频小说| 欧美久久亚洲| 日本免费一区二区三区等视频| 99在线观看免费视频精品观看| av成人综合| 亚洲我射av| 国产在视频一区二区三区吞精| 一本久久综合| 欧美一区自拍| 亚洲小说图片视频| 日韩和的一区二区| 四虎成人av| 最新日韩av|